Crimelink Follow development

FILE CL‑01

SUBJECT: THE STREETS AROUND YOU

Pre-alpha development in progress

The real world
becomes your
underworld.

A location-based crime RPG played on real streets. Explore, collect materials, craft a signature special onto your weapon, and extract your haul before a rival takes a cut. Kalispell, Montana is city one — 578 venues, surveyed block by block. The map decides which city goes live next.

  • 578Venues in city one
  • 1v1Live duels
  • 6Weapon classes
  • ExtractOr lose it
YOUR BLOCK.YOUR RULES.

EXHIBIT 00 CURRENT BUILD CAPTURED ON DEVICE

Enter the file

Build log

Active development build · still pre-alpha, still moving

  1. Every HUD-bearing screen re-captured on the fixed top HUD
  2. Real crew identities and banners — the Flathead Kings
  3. Gifts panel and friend requests, verified end to end on device
  4. Vault becomes a fillable room; hideout camera pans natively

01 / CITY ONE

578 venues.
All of them real.

Crimelink is played on real streets, so every venue has to be a real place. Kalispell, Montana is the first city surveyed to that standard — the bar on the corner, the courthouse, the pawn shop, the diner. This is what a city looks like when it goes live.

The Crimelink city map in the current build, showing named Kalispell venues including the Kalispell City Courthouse, Brannigan's Irish Pub, Stockman Bank, The Ritz Bar, Sykes Diner and VFW Post 2252
EXHIBIT 01 LIVE MAP · CAPTURED ON DEVICE NAMES ARE REAL PLACES

Index of places — read off the capture

  1. 001Kalispell City Courthouse
  2. 002Brannigan's Irish Pub
  3. 003Stockman Bank
  4. 004The Ritz Bar
  5. 005Hop's Downtown Grill
  6. 006Coins and Carats
  7. 007Kalispell Police Department
  8. 008Sykes Diner
  9. 009VFW Post 2252
  10. 010Colter Coffee
10 of 578 in city one. Public venues become digital turf; hold one and you hold the local KINGPIN spot.

Digital turf.
Real-world responsibility.

Crimelink is fictional and never requires crimes, trespassing, purchases, or interaction with a business. Play only from lawful, publicly accessible areas, and never while driving.

Virtual venue control does not represent real ownership, access, sponsorship or affiliation. Location use is foreground-only, with no background tracking and no retained location history.

02 / THE LOOP

Explore. Craft.
Extract. Control.

Four moves. The whole game is the tension between the third one and the other three.

  1. 01

    Explore

    Search lawful, publicly accessible places around the city and gather the materials your operation runs on.

  2. 02

    Craft

    Take the parts back to the bench and fit a signature special onto your weapon, across six specialized classes.

  3. 03

    Extract

    Your haul stays unsecured until you bank it. Lose a fight first and the rival who beat you claims a cut.

  4. 04

    Control

    Hold venues, take the KINGPIN spot, run a crew — and put a price on the head of anyone who takes it back.

03 / EXHIBITS

Twelve systems.
One continuous game.

Every exhibit below is a real screen from the current development build, captured on the device. Nothing here is a mockup. Select an exhibit from the index.

Exhibit index

    Exhibit 01

    Locations

    A live map of the city with every venue on it.

    SourceCurrent build · captured on device
    StatusIn the current development build

    Use the arrow keys inside the index to move between exhibits.

    04 / THE HIDEOUT

    Your corner of the city

    One panoramic room the camera glides across — vault door, workbench, gun locker, safe, and the mannequin where you dress your operative.

    The Crimelink hideout: a panoramic safehouse with a workbench and pegboard on the left, a vault door and gear shelving in the centre, and a clothing rack and display pedestal on the right
    EXHIBIT 13 HIDEOUT V4 · CAPTURED ON DEVICE ONE CONTINUOUS ROOM
    1. The Hideout workbench and tool wall at the far-left camera position 13A

      The bench

      Haul parts back and craft the signature special onto the weapon you trust.

    2. The player operative beside the Hideout safe as the room view moves left 13B

      The safe

      Stash what matters and keep your reserves off the street.

    3. The player operative standing at the center of the Hideout between the safe and equipment shelves 13C

      The floor

      Where your operative stands. Reward and attack alerts light up over the room.

    4. The player operative beside the Hideout equipment locker with the mannequin platform visible 13D

      The locker

      Your armory. Swap loadouts before you head back out.

    5. The equipped player mannequin standing on the Hideout display platform beside the clothing rack 13E

      The mannequin

      Dress your operative in gear you have actually earned.

    05 / THE ARSENAL

    Two finishes.
    Identical stats.

    Every weapon platform ships twice: a realistic version bought with in-game cash, and an exotic cosmetic bought with Clink. The gameplay stats are the same. You can buy the look. You cannot buy the fight.

    CASH Forged Katana — a plain steel katana
    Forged KatanaCL-A01
    CASH Top-Break Revolver
    Top-Break RevolverCL-B01
    CASH Top-Feed PDW — a compact personal defence weapon
    Top-Feed PDWCL-C01
    CASH Sawed-Off Coach Gun — a shortened double-barrel shotgun
    Sawed-Off Coach GunCL-D01
    CASH Eastern Service Rifle
    Eastern Service RifleCL-E01
    CASH Portable Rotary Gun
    Portable Rotary GunCL-F01

    Weapon art from the current build. Catalog numbers are presentational. Stats, prices and unlock levels are not shown here because they are still being balanced.

    Supporter and cosmetic purchases are status-based only — no Clink advantage, no stat boost, no faster progression, no venue influence.

    06 / THE FIGHT

    It isn't a stat check.
    It's your timing.

    Every fight is a real-time 1v1 duel graded on when you move, not on whose numbers are bigger. Weapons telegraph differently, so the window you get depends on what is swinging at you.

    1. ReadThe tell fires before the swing. Weapon speed sets how long the window stays open.
    2. DodgeCommit to a direction. The server grades your angle against the telegraph.
    3. CounterSnap back inside the recovery and you take the exchange outright.
    A Crimelink duel in progress: two fighters in the street with health bars, a timing meter and weapon cards along the bottom

    EXHIBIT 14 LIVE DUEL · CAPTURED ON DEVICE

    08 / THE NETWORK

    One city is lit.
    You decide the next.

    Confirm your launch-list email and the Census place you pick lights up on the board. Kalispell is city one, surveyed and live. Every other signal is a city asking to be surveyed next — and the brightest ones go first.

    Explore how the future launch board will turn privacy-banded city demand into a raised signal grid. This reveal uses simulated data—not player signups.

    Connecting to signal grid

    CL / SIGNAL-GRID

    0 Confirmed signals Preview signals

    Signal feed Connecting to confirmed launch-list signals Only confirmed, privacy-banded city totals appear.

    U.S. signal grid

    Census place points · no device location

    The board

    0 states

      Selected

      No state selected

      Pick a state from the board or the map

        Selecting a state returns to and pre-fills the launch-list form above.

        Inspect the simulated city bands. Registration is not active in this release.

        • 1
        • 2–4
        • 5–9
        • 10–24
        • 25+
        • City one — Kalispell

        Awaiting signal feed

        A city appears only after its first confirmed signup, and brightens through five privacy-preserving bands as more people choose it. The point plotted is the public U.S. Census representative point for that place — not a person's location. We never publish email, identity, street address, device location, or raw local counts, and the coldest band explicitly means one confirmed signup.

        Visualization preview: every raised city spike and demand band shown here is simulated. No email, identity, city selection, GPS coordinate, street address, or device location is being collected or represented by this reveal dataset.

        Screen-reader and keyboard users: the map is a picture; The board is the control. Arrow keys move between states, Enter selects.

        07 / ENLIST

        Put your city
        on the board.
        First transmission
        opens next.

        Three steps. Nothing to buy. We send a confirmation link before your signal counts, and you can unsubscribe from every message we send.

        The reveal is public. Registration is deliberately offline until the email, privacy and abuse-protection path passes its final checks.

        First transmission / secured

        The board is visible.
        Registration comes next.

        This reveal build does not collect your email, city, location, or application data. We are showing the game first and activating the launch list only after its privacy, delivery, and abuse-protection checks are complete.

        No signup form is active in this release.

        First transmission

        CL / FIRST-TRANSMISSION

        U.S. · 18+ · double opt-in

        1. 01Where
        2. 02Who
        3. 03Confirm
        Step 01 — where should the signal land?

        Pick a state and a U.S. Census place. No GPS, no street address — the map plots the public representative point for that place.

        Search the official U.S. Census place catalogue. No GPS or street address is requested.

        Pick the state your signal should land in.

        09 / THE WIRE

        Stay on
        the wire.

        Discord is the central place for conversation about the game and its development — player discussion, build updates, feedback and community events.

        Join the official Discord

        Where it stands.

        Crimelink is in active pre-alpha development. A public alpha is planned. iOS is planned, with no announced date. The first alpha is planned for adults 18 or older in the United States. Nothing on this page is available for purchase.